package game.data.structure.animation{
	
	/**
	 * 动画数据结构
	 * 
	 * 本类存放了单条动作的完整信息，包含以下数据：
	 * 
	 * 动作名称，动作描述，帧频，帧数据
	 * 
	 *  
	 * @author Sunix
	 * 
	 */	
	public class AnimationData{
		
		private var _name:String;  //动作名称
		private var _direction:String;   //描述
		private var _fps:uint;  //帧频
		private var _frames:Object;  //帧数据
		
		public function get frames():Object{
			return _frames;
		}

		public function set frames(value:Object):void{
			_frames = value;
		}

		public function get fps():uint{
			return _fps;
		}

		public function set fps(value:uint):void{
			_fps = value;
		}

		public function get direction():String{
			return _direction;
		}

		public function set direction(value:String):void{
			_direction = value;
		}
	}
}